Grendel Mk. VII

Grendel Mark VIIGrendie SevenType: Flight-capable bipedal assault mechOrigin: New Hong Kong System, New Hong KongIn service: Year 451 SCC – presentManufacturer: Wu Heavy Industries CorporationOperator(s): New Hong Kong Army (255)Wu Commercial Protection Corporation (55)Armee der Ruhr-Republik (60)Unit cost: NHD94 billion¬†Production began: Year 450 SCCNo. produced: 403Weight: 59 metric tons (unloaded), 72 metric tons (fully loaded)Height: […]

Productivity, but…

I have not been posting lately, which vexes me, but the productivity I have been managing makes up for it in my eyes. What have I been working on, you might ask. Well, my players for next month’s playtest of SaSS:R wanted a settlement/base-building game in their tabletop roleplaying game, and I figured I might […]

Expansion

So, just as I said in passing in a previous post, I have been thinking about what should be ridable animals in a setting where there are alternate versions of Earth that have never before seen humans. In that post, I discussed the ridable bears. Well, in the above image there are three animals that […]

Lions of Judah: Marie-3

Just to test and compare, I ran a Lions of Judah mech through the SaSS:R stat-making process. Scary stuff, with 20-meter tall mechs. See the stat block at the end if you want to compare it to a SaSS:R military mech: the IMGz. Basically, this is an outdated alien mech that might make an appearance […]

An actual question

A shout-out to the first person to ask a question (who wasn’t a spammer!) Thanks! The question boiled down to: “what is SaSS:R?” and given that I first posted about it (and discussed generally what it was) back in September, I thought it a fair question! I thought a post summing up what SaSS:R is […]

Frustration and progression

I am officially shifting focus to SaSS:R, which I find frustrating because Lions of Judah is the book I want to be writing, but it is simply an acknowledgement of a reality that has set in and seems determined to remain for the moment. That reality is namely that I can work, and work quite […]

Another Digression

I am currently focused like a blast of grapeshot on SaSS:R, but I wanted to comment on something else I have been doing when I am too tired to write–strategy games! No, not EUIV (though, when the new patch came out that was my go-to after-work de-stressing tool for a few days.) Instead: Into the […]