A wee little post

So, while I wait in the hospital for my baby to be born, I thought I could make a quick discussion of what I have meant in the past when I have said “SaSS:R is a d20-ified Unisystem with greater emphasis on Skills than on native ability,” (I paraphrase myself because a phone is not, […]

At the hospital…

Baby Mirabelle, my third daughter, is going to be induced this morning. As soon as the nurses remember we are here in our room. Baby Mirabelle has been kicking her mother’s butt for a couple of months now, far more vigorously than either of our older daughters, but her amniotic fluid seems to be uncomfortably […]

Grendel Mk. VII

Grendel Mark VIIGrendie SevenType: Flight-capable bipedal assault mechOrigin: New Hong Kong System, New Hong KongIn service: Year 451 SCC – presentManufacturer: Wu Heavy Industries CorporationOperator(s): New Hong Kong Army (255)Wu Commercial Protection Corporation (55)Armee der Ruhr-Republik (60)Unit cost: NHD94 billion¬†Production began: Year 450 SCCNo. produced: 403Weight: 59 metric tons (unloaded), 72 metric tons (fully loaded)Height: […]

Productivity, but…

I have not been posting lately, which vexes me, but the productivity I have been managing makes up for it in my eyes. What have I been working on, you might ask. Well, my players for next month’s playtest of SaSS:R wanted a settlement/base-building game in their tabletop roleplaying game, and I figured I might […]

Expansion

So, just as I said in passing in a previous post, I have been thinking about what should be ridable animals in a setting where there are alternate versions of Earth that have never before seen humans. In that post, I discussed the ridable bears. Well, in the above image there are three animals that […]

Lions of Judah: Marie-3

Just to test and compare, I ran a Lions of Judah mech through the SaSS:R stat-making process. Scary stuff, with 20-meter tall mechs. See the stat block at the end if you want to compare it to a SaSS:R military mech: the IMGz. Basically, this is an outdated alien mech that might make an appearance […]