Theoretical Politics

Worry not, I am not breaking my rule to write about current events, fraud-riddled as they are. Rather, I am here to talk about inter-world travel and politics in SaSS:R (“ever sassier!”) You see, in theory inter-world travel in the Rozaline worlds is quite easy–have a small and fairly cheap device, set the frequency, and […]

Ever Sassier

SaSS:R is developing, now that I have time freed from working on Infinitas. I have all of the tables necessary for the mech-making process–now I just have to write it out to describe the process and give more detail on the ‘how’. While I would not say I prefer SaSS:R to Infinitas, I will say […]

Injury and Avoiding Injury

In every version of SaSS, up to and including SaSS:R (the sassiest!), there have been two health tracks, layered armor, and dodges. Inspired by running across an old article by the Emperor, I thought I’d talk about them and how they relate to The Most Popular Fantasy RPG that most people are more familiar with. […]

Playtest 1, Session 1, Part 2

Also known as “Where it really got fun.” When last we left off, the players had captured or killed an entire enemy patrol. The players immediately took their looted goods and prisoners back to the colony’s largest settlement, Nuevo Benavarri. At this point, the players had wild guesses about what was going on, with theories […]