A wee little post

So, while I wait in the hospital for my baby to be born, I thought I could make a quick discussion of what I have meant in the past when I have said “SaSS:R is a d20-ified Unisystem with greater emphasis on Skills than on native ability,” (I paraphrase myself because a phone is not, […]

Productivity, but…

I have not been posting lately, which vexes me, but the productivity I have been managing makes up for it in my eyes. What have I been working on, you might ask. Well, my players for next month’s playtest of SaSS:R wanted a settlement/base-building game in their tabletop roleplaying game, and I figured I might […]

Expansion

So, just as I said in passing in a previous post, I have been thinking about what should be ridable animals in a setting where there are alternate versions of Earth that have never before seen humans. In that post, I discussed the ridable bears. Well, in the above image there are three animals that […]

Lions of Judah: Marie-3

Just to test and compare, I ran a Lions of Judah mech through the SaSS:R stat-making process. Scary stuff, with 20-meter tall mechs. See the stat block at the end if you want to compare it to a SaSS:R military mech: the IMGz. Basically, this is an outdated alien mech that might make an appearance […]