A wee little post

So, while I wait in the hospital for my baby to be born, I thought I could make a quick discussion of what I have meant in the past when I have said “SaSS:R is a d20-ified Unisystem with greater emphasis on Skills than on native ability,” (I paraphrase myself because a phone is not, […]

Productivity, but…

I have not been posting lately, which vexes me, but the productivity I have been managing makes up for it in my eyes. What have I been working on, you might ask. Well, my players for next month’s playtest of SaSS:R wanted a settlement/base-building game in their tabletop roleplaying game, and I figured I might […]

Expansion

So, just as I said in passing in a previous post, I have been thinking about what should be ridable animals in a setting where there are alternate versions of Earth that have never before seen humans. In that post, I discussed the ridable bears. Well, in the above image there are three animals that […]

An actual question

A shout-out to the first person to ask a question (who wasn’t a spammer!) Thanks! The question boiled down to: “what is SaSS:R?” and given that I first posted about it (and discussed generally what it was) back in September, I thought it a fair question! I thought a post summing up what SaSS:R is […]

Frustration and progression

I am officially shifting focus to SaSS:R, which I find frustrating because Lions of Judah is the book I want to be writing, but it is simply an acknowledgement of a reality that has set in and seems determined to remain for the moment. That reality is namely that I can work, and work quite […]