Justice

I have long wondered what it would be like to have an order (obviously preferably religious, but not by necessity) of people devoted to justice. Not social justice, because goodness knows there are enough people fanatically devoted to that particular heresy-turned-death-cult, but the actual rationally-understandable workings of justice. What would it be like, for instance, […]

Productivity, but…

I have not been posting lately, which vexes me, but the productivity I have been managing makes up for it in my eyes. What have I been working on, you might ask. Well, my players for next month’s playtest of SaSS:R wanted a settlement/base-building game in their tabletop roleplaying game, and I figured I might […]

Lions of Judah: Marie-3

Just to test and compare, I ran a Lions of Judah mech through the SaSS:R stat-making process. Scary stuff, with 20-meter tall mechs. See the stat block at the end if you want to compare it to a SaSS:R military mech: the IMGz. Basically, this is an outdated alien mech that might make an appearance […]

Lions of Judah: Hyperspace

As I have said before: “Hyperspace… does not follow the contours of normal space the way that it was originally expected… meaning that traveling… [in hyperspace] might not take you to the star that is closest in that direction to your start point in normal space.” The consequence of that is that all travel is […]