An actual question

A shout-out to the first person to ask a question (who wasn’t a spammer!) Thanks! The question boiled down to: “what is SaSS:R?” and given that I first posted about it (and discussed generally what it was) back in September, I thought it a fair question! I thought a post summing up what SaSS:R is […]

Frustration and progression

I am officially shifting focus to SaSS:R, which I find frustrating because Lions of Judah is the book I want to be writing, but it is simply an acknowledgement of a reality that has set in and seems determined to remain for the moment. That reality is namely that I can work, and work quite […]

Another Digression

I am currently focused like a blast of grapeshot on SaSS:R, but I wanted to comment on something else I have been doing when I am too tired to write–strategy games! No, not EUIV (though, when the new patch came out that was my go-to after-work de-stressing tool for a few days.) Instead: Into the […]

A review: Combat Frame XSeed

I recently read Combat Frame XSeed by Brian Niemeier, and I thought I’d talk a little bit about it. I’ve held off this long because the author has expressed a wish for public responses to the book to wait until January. Since tomorrow is January 1st, I thought it close enough. ¬†Full disclosure: I backed […]

What is Riding What?

Well, I heartily apologize for my absence. That being said, I am reasonably happy with the progress I’ve made on SaSS:R, and am continuing work on expanding the outline for Lions of Judah. It is the former I wanted to share with y’all today. I had something of an epiphany while I was working in […]

Lions of Judah: Hyperspace

As I have said before: “Hyperspace… does not follow the contours of normal space the way that it was originally expected… meaning that traveling… [in hyperspace] might not take you to the star that is closest in that direction to your start point in normal space.” The consequence of that is that all travel is […]