Theoretical Politics

Worry not, I am not breaking my rule to write about current events, fraud-riddled as they are. Rather, I am here to talk about inter-world travel and politics in SaSS:R (“ever sassier!”) You see, in theory inter-world travel in the Rozaline worlds is quite easy–have a small and fairly cheap device, set the frequency, and […]

Playtest 1, Session 1, Part 2

Also known as “Where it really got fun.” When last we left off, the players had captured or killed an entire enemy patrol. The players immediately took their looted goods and prisoners back to the colony’s largest settlement, Nuevo Benavarri. At this point, the players had wild guesses about what was going on, with theories […]

Productivity, but…

I have not been posting lately, which vexes me, but the productivity I have been managing makes up for it in my eyes. What have I been working on, you might ask. Well, my players for next month’s playtest of SaSS:R wanted a settlement/base-building game in their tabletop roleplaying game, and I figured I might […]

Lions of Judah: Marie-3

Just to test and compare, I ran a Lions of Judah mech through the SaSS:R stat-making process. Scary stuff, with 20-meter tall mechs. See the stat block at the end if you want to compare it to a SaSS:R military mech: the IMGz. Basically, this is an outdated alien mech that might make an appearance […]