Potentes Playtest

My medications have not been doing their jobs lately, so I am on a medical leave from work, and unable to do a great deal most days. This is my (poor) excuse for not posting more often. So, due to a scheduling area Game Night rolled around this week with nothing on the docket for […]

Update

Lions of Judah is making progress, but I really don’t have a whole lot I can share. I’m going to try and get another sketch done in the next week or so, because I find it motivating and fun to be able to share them. SaSS:R is making progress again, but not a lot–I was […]

Injury and Avoiding Injury

In every version of SaSS, up to and including SaSS:R (the sassiest!), there have been two health tracks, layered armor, and dodges. Inspired by running across an old article by the Emperor, I thought I’d talk about them and how they relate to The Most Popular Fantasy RPG that most people are more familiar with. […]

Playtest 1, Session 1, Part 2

Also known as “Where it really got fun.” When last we left off, the players had captured or killed an entire enemy patrol. The players immediately took their looted goods and prisoners back to the colony’s largest settlement, Nuevo Benavarri. At this point, the players had wild guesses about what was going on, with theories […]

A wee little post

So, while I wait in the hospital for my baby to be born, I thought I could make a quick discussion of what I have meant in the past when I have said “SaSS:R is a d20-ified Unisystem with greater emphasis on Skills than on native ability,” (I paraphrase myself because a phone is not, […]

Productivity, but…

I have not been posting lately, which vexes me, but the productivity I have been managing makes up for it in my eyes. What have I been working on, you might ask. Well, my players for next month’s playtest of SaSS:R wanted a settlement/base-building game in their tabletop roleplaying game, and I figured I might […]