Theoretical Politics

Worry not, I am not breaking my rule to write about current events, fraud-riddled as they are. Rather, I am here to talk about inter-world travel and politics in SaSS:R (“ever sassier!”) You see, in theory inter-world travel in the Rozaline worlds is quite easy–have a small and fairly cheap device, set the frequency, and […]

Ever Sassier

SaSS:R is developing, now that I have time freed from working on Infinitas. I have all of the tables necessary for the mech-making process–now I just have to write it out to describe the process and give more detail on the ‘how’. While I would not say I prefer SaSS:R to Infinitas, I will say […]

Notes From the Playtest

The campaign, as I intend Infinitas in general, was to be an exploratory one, starting out with a map with only one small revealed area, and had two parties explore the ‘world’ of a new island. The tone was heroic, and the players without exception rose to the occasion; though I know all of them […]

Status Update, October 8th

I thought, since I have been absent for much of the year, I should give a little status update. Infinitas is done, except for the Appendices, which still need work. I’d say the rough draft is about 95% of the way done. It has been playtested, and several weaker areas have been patched up. SaSS:R […]

To Infinity V…

Infinitas is not like the project that immediately preceded it in how it handles characters. What most specifically comes to mind at the moment is that, unlike Potentes Limen, there are no “Skills,” something that might seem strange to anyone who knows my taste in games–I love skill lists! What there are instead are “Abilities,” […]