An Insane Way to Go About It

So, the session in Not John Daker’s (also known as The Mixed GM on WordPress) ACKS game last night was insanely fun. The best session in a long time (and they are all quite good.) Some campaign background. We had a party that had crashed into a completely different world from where we started after […]

Theoretical Politics

Worry not, I am not breaking my rule to write about current events, fraud-riddled as they are. Rather, I am here to talk about inter-world travel and politics in SaSS:R (“ever sassier!”) You see, in theory inter-world travel in the Rozaline worlds is quite easy–have a small and fairly cheap device, set the frequency, and […]

Ever Sassier

SaSS:R is developing, now that I have time freed from working on Infinitas. I have all of the tables necessary for the mech-making process–now I just have to write it out to describe the process and give more detail on the ‘how’. While I would not say I prefer SaSS:R to Infinitas, I will say […]

Notes From the Playtest

The campaign, as I intend Infinitas in general, was to be an exploratory one, starting out with a map with only one small revealed area, and had two parties explore the ‘world’ of a new island. The tone was heroic, and the players without exception rose to the occasion; though I know all of them […]

Status Update, October 8th

I thought, since I have been absent for much of the year, I should give a little status update. Infinitas is done, except for the Appendices, which still need work. I’d say the rough draft is about 95% of the way done. It has been playtested, and several weaker areas have been patched up. SaSS:R […]