Notes From the Playtest

The campaign, as I intend Infinitas in general, was to be an exploratory one, starting out with a map with only one small revealed area, and had two parties explore the ‘world’ of a new island. The tone was heroic, and the players without exception rose to the occasion; though I know all of them […]

On A Serious Note

I’ve had a string of good days that have gotten into my head and so I thought I would post about my experience with life (and these last few days.) As I never try to hide, I am diagnosed with Obsessive-Compulsive Disorder, Autistic Spectrum Disorder, and a few other odds and ends like fibromyalgia. What […]

Status Update, October 8th

I thought, since I have been absent for much of the year, I should give a little status update. Infinitas is done, except for the Appendices, which still need work. I’d say the rough draft is about 95% of the way done. It has been playtested, and several weaker areas have been patched up. SaSS:R […]

To Infinity V…

Infinitas is not like the project that immediately preceded it in how it handles characters. What most specifically comes to mind at the moment is that, unlike Potentes Limen, there are no “Skills,” something that might seem strange to anyone who knows my taste in games–I love skill lists! What there are instead are “Abilities,” […]

To Infinity III…

The last times I posted I talked about the basics of gameplay and a little about how the momentum of combat works in Infinitas; also, about some of the theory behind the gameplay. This time I wanted to talk about something quite different. Of the many creatures inhabiting the world of Infinitas, none are quite […]