So, just as I said in passing in a previous post, I have been thinking about what should be ridable animals in a setting where there are alternate versions of Earth that have never before seen humans. In that post, I discussed the ridable bears. Well, in the above image there are three animals that […]

Lions of Judah: Marie-3

Just to test and compare, I ran a Lions of Judah mech through the SaSS:R stat-making process. Scary stuff, with 20-meter tall mechs. See the stat block at the end if you want to compare it to a SaSS:R military mech: the IMGz. Basically, this is an outdated alien mech that might make an appearance […]

An actual question

A shout-out to the first person to ask a question (who wasn’t a spammer!) Thanks! The question boiled down to: “what is SaSS:R?” and given that I first posted about it (and discussed generally what it was) back in September, I thought it a fair question! I thought a post summing up what SaSS:R is […]

Frustration and progression

I am officially shifting focus to SaSS:R, which I find frustrating because Lions of Judah is the book I want to be writing, but it is simply an acknowledgement of a reality that has set in and seems determined to remain for the moment. That reality is namely that I can work, and work quite […]

Another Digression

I am currently focused like a blast of grapeshot on SaSS:R, but I wanted to comment on something else I have been doing when I am too tired to write–strategy games! No, not EUIV (though, when the new patch came out that was my go-to after-work de-stressing tool for a few days.) Instead: Into the […]

A review: Combat Frame XSeed

I recently read Combat Frame XSeed by Brian Niemeier, and I thought I’d talk a little bit about it. I’ve held off this long because the author has expressed a wish for public responses to the book to wait until January. Since tomorrow is January 1st, I thought it close enough. ¬†Full disclosure: I backed […]

What is Riding What?

Well, I heartily apologize for my absence. That being said, I am reasonably happy with the progress I’ve made on SaSS:R, and am continuing work on expanding the outline for Lions of Judah. It is the former I wanted to share with y’all today. I had something of an epiphany while I was working in […]