Injury and Avoiding Injury

In every version of SaSS, up to and including SaSS:R (the sassiest!), there have been two health tracks, layered armor, and dodges. Inspired by running across an old article by the Emperor, I thought I’d talk about them and how they relate to The Most Popular Fantasy RPG that most people are more familiar with. […]

Playtest 1, Session 1, Part 2

Also known as “Where it really got fun.” When last we left off, the players had captured or killed an entire enemy patrol. The players immediately took their looted goods and prisoners back to the colony’s largest settlement, Nuevo Benavarri. At this point, the players had wild guesses about what was going on, with theories […]

A wee little post

So, while I wait in the hospital for my baby to be born, I thought I could make a quick discussion of what I have meant in the past when I have said “SaSS:R is a d20-ified Unisystem with greater emphasis on Skills than on native ability,” (I paraphrase myself because a phone is not, […]

At the hospital…

Baby Mirabelle, my third daughter, is going to be induced this morning. As soon as the nurses remember we are here in our room. Baby Mirabelle has been kicking her mother’s butt for a couple of months now, far more vigorously than either of our older daughters, but her amniotic fluid seems to be uncomfortably […]

Grendel Mk. VII

Grendel Mark VIIGrendie SevenType: Flight-capable bipedal assault mechOrigin: New Hong Kong System, New Hong KongIn service: Year 451 SCC – presentManufacturer: Wu Heavy Industries CorporationOperator(s): New Hong Kong Army (255)Wu Commercial Protection Corporation (55)Armee der Ruhr-Republik (60)Unit cost: NHD94 billion¬†Production began: Year 450 SCCNo. produced: 403Weight: 59 metric tons (unloaded), 72 metric tons (fully loaded)Height: […]

Productivity, but…

I have not been posting lately, which vexes me, but the productivity I have been managing makes up for it in my eyes. What have I been working on, you might ask. Well, my players for next month’s playtest of SaSS:R wanted a settlement/base-building game in their tabletop roleplaying game, and I figured I might […]