Last time I mentioned I am working on Infinitas, an explicitly Christian-friendly game project–to be more precise, I will say I am about 40,000 words in. If I had to guess (and I do), I would estimate there are another 10,000-15,000 words left in the project, mostly in background material, explanations for the tables that have thus far made it in, monster entries, and a few other such odds and ends.
Last time I also mentioned Infinitas is a d100, under-the-target-number kind of game. What I did not mention is that there are some related mechanics that I think are particularly interesting: namely “Bonuses” and “Deficits.”
Now, these are not the same as the Effect, though they are calculated the same way. Basically, when you roll, you find the difference between your result and the Target Number. If, say, you hit with an attack you would have this difference (the Effect) as an added fatigue dealt to your target; you would also, however, have a Bonus (if the difference is greater than 10) that could be held and spent to raise the target number of a future roll (making it easier). On the other hand, if the difference was negative by more than 20, you would generate a Deficit, which would make the next roll for that character harder.
This is my way of trying to simulate the momentum of a battle. I am still waiting to playtest to see how it works out in practice, but I think it should add a nice extra bit of “cool” to those times when the dice are hot and challenge to those times when they are not.
Let me know what you think!
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